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A whole contents of this article was moved from Bosses page.

Boss Raids are a feature which allows everyone in a FaceBook chat to work together to defeat a boss. Boss monsters in Boss Raids have significantly higher health (2 - 100 million hitpoints) and may be modified in challenging ways. A boss is defeated when players deplete its hitpoints over many rounds. In return, defeating a boss rewards participants lucratively (2,000 - 250,000 coins; 32 - 1000 trophies; exclusive raid legendary sidekicks).

Each player has to use up one "Energy" to confront a boss for up to 60 seconds. Energy replenishes every 20 minutes, and up to 7 Energy may be naturally restored in this manner. Energy may also be purchased with trophies or collected as drops from regular play - the additional energy is accumulated. A player's energy is now static across all chats groups (prior to the May 20, 2017 update, energy was unique to each chat group).

Purchasing Energy:

Energy Trophies Bonus Discount
1 250 0%
5 1125 11%
10 2125 18%
20 4000 25%
50 9375 33%
100 17500 43%

Rewards[]

A new reward system was introduced on May 20, 2017 giving a sliding scale of rewards based on how much damage the player does towards the boss. Currently there is a reward possibility for defeating Dr. Mekaniak which will result in a chance to find the newest character Lyra in a treasure chest of Epic or Legendary type. This event will continue until Monday November 20, 2017 at 11am CST.

As a player is fighting in a boss raid, they will receive a higher tier or a larger quantity of chests based on how much damage they do. For players that do less than 1% damage, no reward is received when the boss is killed. Otherwise, players are may open 3 chests. Bonus chests are also awarded to the player who has the best run, first to max out the reward chests, and the player who has contributed the most damage. Thus it is possible to win up to 6 chests.

Once a boss is defeated the player is shown 25 open chests with the different possible rewards inside, based on the chest types won during the raid. The chests are then 'shut' and randomised. Note that the chests will appear outwardly identical despite being of different types. From the 25 chests, the player then chooses 3-6 reward chests to redeem the rewards within. Additional chests may be opened through paying with Trophies.

Tier Damage Quantity Chest Type
1 1% 1 Wood
7% 2 Wood
10% 3 Wood
14% 2 Bronze
18% 3 Bronze
23% 2 Silver
2 1% 1 Wood
7% 1 Bronze
10% 2 Bronze
14% 3 Bronze
18% 2 Silver
23% 3 Silver
3 1% 1 Wood
7% 2 Bronze
10% 3 Bronze
14% 2 Silver
18% 3 Silver
23% 2 Gold
4 1% 1 Bronze
7% 1 Silver
10% 2 Silver
14% 3 Silver
18% 2 Gold
23% 3 Gold
5 1% 1 Bronze
7% 2 Silver
10% 3 Silver
14% 2 Gold
18% 3 Gold
23% 2 Platinum
6 1% 1 Silver
7% 1 Gold
10% 2 Gold
14% 3 Gold
18% 2 Platinum
23% 3 Platinum
7 1% 1 Silver
7% 1 Platinum
10% 2 Platinum
14% 3 Platinum
18% 2 Epic
23% 3 Epic
8 1% 1 Gold
3% 1 Platinum
5% 2 Platinum
7% 3 Platinum
10% 2 Epic
14% 3 Epic
9 1% 1 Gold
7% 1 Epic
10% 2 Epic
14% 1 Legendary
18% 2 Legendary
23% 3 Legendary
10 1% 1 Platinum
7% 1 Legendary
12% 2 Legendary
16% 3 Legendary
  • Boss Enhancements will change the chest type.
    • For example Lv. 7 but boss enhancement is Tiny(-1), chest type will be bronze(1%) to platinum(23%).

Chest Rewards[]

* If the Epic and Legendary chests were not given by Dr. Mekaniac, Lyra will be replaced by extra BossRaid Eggs.
Type Coins Trophies Eggs
Wood 4 x 3,300
2 x 6,500
5 x 30
2 x 80
8 x Bronze
3 x Silver
1 x Gold
Bronze 4 x 11,500
2 x 26,500
5 x 130
2 x 310
8 x Silver
2 x Gold
1 x Magical
Silver 2 x 24,500
5 x 57,500
5 x 290
2 x 670
7 x Silver
2 x Gold
2 x Legendary
Gold 5 x 36,500
2 x 85,500
5 x 430
2 x 1,300
7 x Gold
2 x Magical
2 x BossRaid
Platinum 4 x 57,500
2 x 134,000
5 x 670
2 x 1,600
7 x Gold
2 x Legendary
3 x BossRaid
Epic 3 x 97,500
2 x 227,500
5 x 1,100
2 x 2,700
7 x Magical
2 x Legendary
3 x BossRaid
1 x Lyra
Legendary 4 x 114,000
2 x 266,500
4 x 1,300
2 x 3,100
5 x Magical
3 x Legendary
3 x BossRaid
2 x Lyra

Chest Price[]

  • It costs trophies to buy extra chests. You can only buy up to 3 additional chests.
1st 2nd 3rd
Wood
Bronze
Silver 600 720 860
Gold 800 960 1150
Platinum 1300 1560 1870
Epic 2200 2600 3000
Legendary 2600 3120 3740

Boss Treasure Level[]

Boss Rarity Treasure Level
Monster King 1 1
Mildred 1 1
Fluffy 1 1
Monster Queen 1 3
Spike 2 4
Ice Queen
Dr. Mekaniak

The following is the old style of Boss Raid, available prior to May 20, 2017. It has been preserved until the above is given more detail.

When the boss raid boss is defeated, all participants receive coins and trophies based on the damage they inflicted.

Participants who dealt at least 10% of the damage will also receive a sidekick, with a (fixed) 1-50% chance of receiving a specific 1 star legendary sidekick listed on the raid page. The % chance is based on the treasure level (higher treasure level = higher chance of getting a raid legendary sidekick). If you do not receive the exclusive raid legendary sidekick, you will receive a random sidekick (as if you purchased an egg). The rarity of the backup sidekick will be based on treasure level. Treasure levels 18-20 will give you a boss raid egg as backup egg, which guarantees a random raid legendary (though this egg is not purchasable in the game).

Note that there is no difference in reward between doing e.g. 10% and 100% damage.

In general, the harder the boss, the greater the rewards. The size of the reward is determined by the boss's treasure level, which will be between 2 and 20. The specific amount of coins and trophies inside the range are randomly determined; so for defeating a boss with treasure level 1, you'll get anywhere between 2,000 - 2,500 coins.

Here are the coin, trophy and sidekick rewards for doing 10-100% damage to the raid boss:

Treasure Level Coin Range Trophy Range Exclusive sidekick % Chance of exclusive sidekick Backup egg type
1 2,000 - 2,500 32 - 40 Yaen 1% Bronze
2 4,000 - 5,000 40 - 50 Eskari 1% Bronze
3 6,000 - 7,500 48 - 60 Minya 2% Bronze
4 8,000 - 10,000 56 - 70 Loreen 3% Silver
5 16,000 - 20,000 64 - 80 Sunn 6% Silver
6 24,000 - 30,000 72 - 90 Tsijari 9% Silver
7 32,000 - 40,000 80 - 100 Kit 12% Silver
8 40,000 - 50,000 120 - 150 Eskari 15% Gold
9 48,000 - 60,000 160 - 200 Minya 18% Gold
10 56,000 - 70,000 200 - 250 Loreen 21% Gold
11 64,000 - 80,000 240 - 300 Sunn 24% Gold
12 72,000 - 90,000 280 - 350 Tsijari 27% Magical
13 80,000 - 100,000 320 - 400 Yaen 30% Magical
14 100,000 - 125,000 360 - 450 Kit 33% Magical
15 120,000 - 150,000 400 - 500 Minya 36% Legendary
16 140,000 - 175,000 480 - 600 Loreen 39% Legendary
17 160,000 - 200,000 560 - 700 Sunn 42% Legendary
18 176,000 - 220,000 640 - 800 Tsijari 45% Boss Raid
19 192,000 - 240,000 720 - 900 Yaen 48% Boss Raid
20 200,000 - 250,000 800 - 1,000 Eskari 50% Boss Raid

Doing less than 10% damage will give 20% of the coins and trophies of the regular reward (which you would get when doing 10%+ damage), and you will have no chance of getting the legendary sidekick.

Multiple factors add up to the overall boss treasure level:

  • Base treasure level (equal to boss level)
  • Boss rarity (1 through 4)
  • Boss enhancement (-1 through 4)

The only exception in base treasure level is a boss that is level 10: its base treasure level will be 12 instead of 10.

Boss Enhancements[]

The boss and the fight environment vary depending on its enhancement(s), which can be found within the title of the boss raid. Two enhancements are always present ('none' being an enhancement): a strong enhancement and a weak enhancement. Two enhancements of the same type (strong or weak) on one boss can not happen, e.g. a Tiny Giant boss can't exist.

Since the August 28th 2017 update, some of Boss enhancements can modify the weaknesses of the boss.

Prefix/suffix Effect Impact to Treasure Level

Strong

None None 0
Tiny Makes the boss smaller. -1
Giant Makes the boss bigger (and HP much higher). +1
Hyper Makes boss attacks faster. +1
Ancient Makes the boss attack faster, gives a boost of HP, and the boss is bigger. +2
of Doom Element: Shadow (Weak to Light)
Summons two waves of three Armored Loot Goblins over the course of the raid.
+3
Ethereal Makes the boss constantly fluctuate in and out of being intangible, meaning projectiles will go through it. Even though homing bullets visually always hit the boss, they don't always do damage; just like regular bullets don't always do damage. +3
from Hell Element: Fire (Weak to Water)
Causes regular meteor showers during the fight.
+3

Weak

None None 0
Blinding Element: Light (Weak to Shadow)
Decreases health and increases speed.
+1
Dark Element: Shadow (Weak to Light)
Decreases speed and increases special.
+1
Frozen Element: Ice (Weak to Fire)
Increases health and decreases speed.
+1
Molten Element: Fire (Weak to Water)
Makes the boss attack faster.
+1
Overlord Summons waves of enemies alongside the boss. +1
Toxic Element: Toxic (Weak to Nature)
Decreases health and increases special.
+1

Boss Rarity[]

Rarity Chances[]

Level Common Rare Super Rare Ultra Rare
1 90% 10% 0% 0%
2 85% 15% 0% 0%
3 75% 25% 0% 0%
4 60% 30% 10% 0%
5 40% 40% 20% 0%
6 20% 50% 25% 5%
7 0% 40% 50% 10%
8 0% 30% 55% 15%
9 0% 20% 60% 20%
10 0% 10% 65% 25%
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