Between waves of monsters, there are bosses that have significantly higher hitpoints. Most will also attack with projectiles. Currently, the only means of destroying projectiles is with the Power Shot ability of certain Sidekicks.
Bosses may be given alternate appearances such as during the Halloween event. However, their attributes and standard weaknesses remain unchanged.
- * Note that all description of bosses can be found in Raid section.
Attack Patterns[]
Each boss has a set of attacks, some of which develop new traits at stage 5 of a run or between lvl1-3 of a raid (excluding the Monster Queen who only spawns at stage 4 or above).
Mildred[]
Attack order | Description | Stage 5 trait | Image |
---|---|---|---|
1st | Raises one arm (opposite side to the spray) and fires small projectiles in an arc over one half of the screen (alternating sides) 4 times in sequence. | No longer alternates sides, becomes randomised. | |
2nd | Raises both arms and fires 3 or 4 evenly distributed small projectiles in an arc across the whole screen (alternating between 3 and 4) 3 times in sequence. | No longer alternates sides, becomes randomised. |
Note that the number of the projectiles of the 2nd attack will increase to 5 or 6 eventually.
Fluffy[]
Attack order | Description | Stage 5 trait | Image |
---|---|---|---|
1st | Slowly descends vertically, touching fluffy kills the player. | Fluffy moves side to side when descending | |
2nd | After looking angry for a randomised length of time fluffy rapidly descends. When fluffy reaches the bottom, it ascends back to the top of the screen. | Sideways movement continues during dive. | |
3rd | When fluffy's health bar reaches 0, fluffy splits into 2 smaller fluffys each with 1/2 maximum health of the original. This can happen 3 times (max 8 fluffys). If a Fluffy is killed mid-dive, the child fluffys retain the height it dived to. | All split fluffys move side to side at slightly different speeds. |
In raids, cause the number of the fluffies is depended by the health remained. So you can find a fluffy "revives" after a run. The health of every fluffy is:
Fluffy size | Health per fluffy |
---|---|
Whole (initial) | 25% of total health |
Half (after 1 split) | 25%/2 = 12.5% of total health |
Quarter (2 splits) | 25%/4 = 6.25% of total health |
1/8 (3 splits) | 25%/8 = 3.125% of total health |
If the remaining of the total health is over 50% in raids, the run will start with two half-fluffies with the same health.
If the remaining of the total health is over 25% in raids, the run will start with 4 quarter-fluffies with the same health.
If the remaining of the total health is under 25% in raids, the run will start with 8 1/8-fluffies with the same health, no matter how many 1/8-fluffies you've killed in the previous run.
Monster King[]
Attack order | Description | Stage 5 trait | Image |
---|---|---|---|
N/A | Fires varying sizes of slow moving projectiles randomly in a cone, the number and size maximum depend on monster level. | Projectile cone increases angle and projectiles can now bounce off walls. | |
N/A | Fires fast moving projectiles from staff aimed at the players location, size and number depend on both monster level and the amount of time spent fighting it. | None noted | |
N/A | Fires a random mixture of the two above attacks. | N/A |
Monster Queen[]
Attack order | Description | Stage 5 trait | Image |
---|---|---|---|
1st | Summons 2 random distinct spirits (of fire, water or wind), one after another, which attack periodically. | N/A | |
2nd | Summons a small vortex in line with the player. | N/A | |
Fire Elemental | Fires 4 small projectiles at the players position. | N/A | |
Wind
Elemental |
Fires 2 slow moving homing projectiles (only horizontal velocity can vary). | N/A | |
Water
Elemental |
Fires a number of gravity effected projectiles in an arc above itself. | N/A |
If at any time a spirit is killed, the monster queen will re-summon a new spirit before attacking with her vortex again. But sometimes (especially in raids) she will summon a vortex when she's summoning a new spirit.
In Raids, Monster Queen will drop a Clover or a Mushroom every time a Spirit is killed or every time the player inflicts 20,000 damage.
Spike[]
Attack Order | Description | Stage 5 trait | Image |
---|---|---|---|
N/A | Throws snowballs that hit the sides of the screen about halfway up and split, creating new smaller snowballs that fan out in an arc. | ||
N/A | Raises arms over head, turns orange, and shakes the screen to create ice spikes on the ceiling that fall randomly, and shake right before they fall | ||
During/After other attacks | Ice-spike emerges from the bottom of the screen. |
Spike will attack in the order of snowballs - bottom spike - ceiling spike (& bottom spike in raids) - snowballs. But he could start the fight with snowballs or ceiling spike.
Dr. Mekaniak[]
Attack Order | Description | Stage 5 Trait | Image |
---|---|---|---|
N/A | "EXPLOSIONS!!! Hahahaha!", "Locked... loaded... FIRE!!!!" Shoots a pair of missiles from the sides of the vehicle directly at the player's current position. | ||
N/A | "Say hello to my little friend!", "Minimech, seek and destroy", "Give Minimech a big hug!" Deploys drones that move from side to side and drop slowly toward the ground. Contact with a drone will kill the player. When a drone reaches the bottom of the screen, it will explode. This explosion covers approximately half of the width of the area where the player can move. | ||
N/A | "How about another round... on me?", "MAYHEM! HAHAHAHA!" Shoots two spinning weapons in circles across the screen. | ||
Between
attacks |
Dr. Mekaniac can move to a lower-left, lower-right, lower-centre, or upper-centre position on the screen and listen carefully to the audio cues (in quotation marks) to easily predict the attacks. |