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Hall of Champions

Hall of Champions

Level can be defined as each of a series of stages of increasing difficulty through which a player may progress, completing one stage in order to reach the next. But as a player progresses, the player gains some sort of an experience. By this, we can also define level, as in player's level, as the player's status based on xp (experience) gained.

Either way, this page will tackle everything related to overall progress in the game as well as the leaderboard.

Game Levels[]

Each level of the game is composed of multiple waves of monsters, varying number of meteors, and 1 Boss at the end. Each level is differentiated by the monsters, Boss, and level location. Locations changes one after another.

Level Locations[]

Currently, there are a total of 11 level locations in the game: 8 regular level locations, 2 event level locations, and a new uncertain one. Regular level locations are the same adventure locations in quests. Event level locations, on the other hand, are special level locations released only for certain events and will soon expire.

Location Transition and Order[]

For every level location, players will have to deal with 3 Bosses, meaning, there are 3 levels for each. After every 3 levels, location transition occurs signified by clouds along the screen, always. The next location is randomized systematically and follows some kind of order. Certain locations are grouped to appear first than others.

Order of Appearance Group Level Locations That Might Appear
1st Group 1 Whispering Forest
Mystic Islands
Silverwind Desert
Spirit Forest*
2nd Group 2 Cloud Peak Mountains
Darkfire Volcanos
Shadow Dojo
3rd and so on Group 3 The Neverend
City of Storms
Unknown Mek Level Location
Spirit Forest*
Challenge of the Sphinx Mission Whisperwind Desert

*Included for the Spirit Festival Event

Player's XP Level[]

XP Level Bar

XP Level Bar

Players gain xp every game. XP is based on points (no. of coins acquired) and monsters killed. XP Level capacity is Level 50. The higher XP Level, the more perks to unlock.

Player's XP Calculation[]

player xp = monsters killed + (bosses killed * 50)

Player's XP Per Level & Unlockable Perks[]

Level XP to Unlock

(Per Level)

Coin

Bonus

Unlocks
Characters Quests Boosters
1 200 Alice Whispering Forest

Mystic Islands

2 500 400
3 1100 600 Fiona

Sophia

4 1800 800
5 2600 1000
6 3500 1200 Lily
7 4500 1400
8 5500 1600 Silverwind Desert
9 6500 1800
10 7500 2000 Arcane Blast

Relay Totem

11 8500 2200
12 9500 2400
13 10500 2600 Cloud Peak Mountains
14 11500 2800
15 12500 3000 Time Freeze
16 13500 3200
17 14500 3400
18 15500 3600
19 16500 3800 Aurora
20 17500 4000 Speed Rush
21 18500 4200
22 20000 4400 Darkfire Volcanoes
23 21500 4600
24 23000 4800
25 24500 5000 Lenore
26 26000 5200
27 27500 5400
28 29000 5600
29 30500 5800
30 32000 6000 The Neverend
31 33500 6200
32 35000 6400
33 36500 6600
34 38000 6800
35 39500 7000
36 41000 7200
37 42500 7400
38 44000 7600
39 45500 7800
40 47000 8000
41 48500 8200
42 50000 8400
43 50000 8600
44 50000 8800
45 50000 9000
46 50000 9200
47 50000 9400
48 50000 9600
49 50000 9800
50 50000 10000
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